Hello,
Example:
PShape obj;
void setup()
{
size(500, 500, P3D);
smooth();
background(0);
obj = loadShape("rocket.obj");
obj.rotateZ(TAU/2);
obj.translate(0, 100, 0);
obj.scale(.8, .8, .8);
}
void draw()
{
background(0);
translate(width/2, height/2);
//pushMatrix();
// This:
//rotateY(frameCount*TAU/360);
// Or this:
obj.rotateY(TAU/360);
shape(obj);
//popMatrix();
}
You can find the rocket here:
:)