Problem with 3D and fill


I’ve been trying to do boxes inside boxes, but for some reason can’t get the fill to work the way I want. (transparent fill with the stroke color).

What am I missing??

Try reversing the order the boxes are drawn starting with the smallest (innermost) and going to the largest (outermost)

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Cheers! It works, but why =)

If you draw the biggest first then WEBGL will not draw anything behind it due to hidden surface removal even if the bigger object has a translucent colour.


Ah, cheers thanks for the answer!

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