I’m currently working on a VR project in which I am trying to simulate a camera. One of the things I want to simulate is zooming in and out. I first thought simply changing the fov in perspective() was the way to go, but I got greeted with the message:
Perspective cannot be modified in VR mode
I have also tried just making the scene come closer to the viewer, but it just does not look like zooming in. Does anyone have any idea how I can affect fov in VR?