I am not new in Processing, but I am new in VR mode.
I have started developing some simple examples, and I realized that the is not stereoscopy effect in VR; I mean, both left eye and right eye images are exactly the same, no matter objects are placed at different distances from the camera (parallax effect), thus, I don’t have depth perception of distances (image looks flat).
I read in the VR introduction, and it says that Processing does all eye transformations in Stereo Mode; hovewer it seems to me that it just duplicates the same render to both eyes.
I have calibrated my VR glasses, I have stereo effect in other comercial VR Apps.
Since it seems stereoscopy is not implemented in Processing VR, I have developed a short code that does the trick. Hope this may be usefull to other developers.