Weird tearing in animations in renderers other than P2D

If I ever try an animation in default renderer or FX2D, I get weird animation tearing like it tries to restrict the motion to the pixel grid, even in 60fps.When I use OpenGL, that’s not happening.

I’m not sharing a code because all the animation I’m making ends up having this tearing effect. Does anyone know why?

I’m using Windows 10.
I’ll provide screen recording when I can.