OpenGL and Big Sur


I realised that the P2D and P3D renderers don’t work on Big Sur, however some users suggested to add frameRate(XX) to make the Sketch run. Thanks a lot for that!

As an exported application it still crashes though. Did anyone find a solution for that?

read this

I did read this but it doesn’t mention any ideas on how to solve this issue as an exported application.

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Any news on the exported applications?
I tried the new 4 beta, but no luck so far :frowning:

Unfortunately I couldn’t find a solution, was hoping it would be fixed with v4