The following example does not work the way it should. Once erase() is called it just erases everything. noErase() is not stopping the mode.
I think I might found the bug.
switch (this.curBlendMode) {
case constants.BLEND:
case constants.ADD:
gl.blendEquation(gl.FUNC_ADD);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
break;
The case constants.BLEND is empty and since its the default noErase() does not reset back to what it should be.
Workaround:
Call blendMode(ADD) right after noErase();
Hello @vheun, and welcome to the forum!
The link you provide contains three examples. Which one doesn’t work as it should?
The last one. WebGL.
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