The issue I am currently having with my code is it having it randomly display the image I want. I attempted to have a variable named finalImage in which it would be stored once it selected the random image but I cannot have it do so.
Additonally my second issue is how to have the mouse press pickup when I hover over the coordinates of the rectangle I created using rect(); (THIS PART IS LOCATED IN setup() )
//This gives the button the functionality when hover over
void mousePressed() {
if (overButton) {
link("http://www.processing.org");
}
}
//Checks whether the mouse is being moved and not being pressed; it allows it to do so.
void mouseMoved() {
checkButtons();
}
//Checks whether the mouse is moving while being pressed.
void mouseDragged() {
checkButtons();
}
//This checks whether or not the mouse is being hovered upon.
void checkButtons() {
if (mouseX > 75 && mouseX < 230 && mouseY > 50 && mouseY < 50) {
overButton = true;
} else {
overButton = false;
}
}
//master variables
PImage[] randomIMG = new PImage[5];
int numOfIMG;
int rand = 0;
PImage image1,image2,image3,image4,image5 , myChosenImage, finalImage;
float height = 100;
float width = 50;
float length = 150;
boolean overButton = false;
void setup() {
size(400,400);
randomIMG[0] = loadImage("image1.jpg");
randomIMG[1] = loadImage("image2.jpg");
randomIMG[2] = loadImage("image3.jpg");
randomIMG[3] = loadImage("image4.jpg");
randomIMG[4] = loadImage("image5.jpg");
myChosenImage = loadImage("image5.jpg");
int randomIndex = (int) random(5);
PImage myChosenImage = randomIMG[randomIndex];
myChosenImage.resize(100,125);
println("a= " + randomIndex );
myChosenImage = finalImage;
}
void draw() {
//Adding Button Functionality
if (overButton == true) {
fill(255);
} else {
noFill();
}
//This gives the button a distinct color if clicked.
background(0);
fill(150);
rect(75,50,height, width);
rect(230,50,height, width);
myChosenImage.resize(100,125);
image(myChosenImage,155,145);
}
//This gives the button the functionality when hover over
void mousePressed() {
if (overButton) {
link("http://www.processing.org");
}
}
//Checks whether the mouse is being moved and not being pressed; it allows it to do so.
void mouseMoved() {
checkButtons();
}
//Checks whether the mouse is moving while being pressed.
void mouseDragged() {
checkButtons();
}
//This checks whether or not the mouse is being hovered upon.
void checkButtons() {
if (mouseX > 75 && mouseX < 230 && mouseY > 50 && mouseY < 50) {
overButton = true;
} else {
overButton = false;
}
}