openframeworks has makeRotationMatrix, makeTranslationMatrix, etc. and apply it to any stored coordinate.
p5js has applyMatirx() but it applies to the elements being drawn not to variables.
It seems http://glmatrix.net might have those options.
I was not successful using these examples https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Matrix_math_for_the_web
and do var new_p = MDN.multiplyMatrixAndPoint(transformMatrix_0, old_p);
I ultimately want to loop through a bunch of coordinates and angles collect rotation and translation matrices and apply those later.
thanks for any advice.