I’m trying to configure processing to accept microphone input for audio processing, however I keep getting the same error no matter what example sketch I try.
error;
Audio Input not configured in start() method.
sketch 1
import processing.sound.*;
FFT fft;
AudioIn in;
int bands = 512;
float[] spectrum = new float[bands];
void setup() {
size(512, 360);
background(255);
// Create an Input stream which is routed into the Amplitude analyzer
fft = new FFT(this, bands);
in = new AudioIn(this, 0);
// start the Audio Input
in.start();
// patch the AudioIn
fft.input(in);
}
void draw() {
background(255);
fft.analyze(spectrum);
for(int i = 0; i < bands; i++){
// The result of the FFT is normalized
// draw the line for frequency band i scaling it up by 5 to get more amplitude.
line( i, height, i, height - spectrum[i]*height*5 );
}
}
sketch 2,
import processing.sound.*;
FFT fft;
AudioIn in;
int bands = 512;
float[] spectrum = new float[bands];
void setup() {
size(512, 360);
background(255);
// Create an Input stream which is routed into the Amplitude analyzer
fft = new FFT(this);
in = new AudioIn(this, 0);
// start the Audio Input
in.start();
// patch the AudioIn
fft.input(in, bands);
}
void draw() {
background(255);
fft.analyze(spectrum);
for(int i = 0; i < bands; i++){
// The result of the FFT is normalized
// draw the line for frequency band i scaling it up by 5 to get more amplitude.
line( i, height, i, height - spectrum[i]*height*5 );
}
}
sketch3
import processing.sound.*;
AudioIn in;
void setup() {
size(640, 360);
background(255);
// Create the Input stream
in = new AudioIn(this, 0);
in.play();
}
void draw() {
}