I know that noise returns a value between 0,1.
I’m looking for a way to “smooth” the noise. Maybe instead of returning
.5, .6, .3 etc.
it would return
.5, .5, .6, .6, .3, .3
basically I want to hold the noise value for a few iterations before getting a new noise value.
Is something like that possible? I’ve looked into mapping, but that doesn’t seem to smooth it, just increase the size.
I’m visualizing it like zooming in on the noise somehow.