I can access bufferdata with a shader, and use it within the shader code, but how could I save updated data into back the same buffer with the shader?
Im trying to buld some Lattice Boltzmann simulations in this manner:
0. Make buffers for the simulation data.
- Feed data into shaders where you do the parallel calculations.
- Somehow save the updated data back into the buffer.
(visualise) - back to step 1.
I have understood one can use layouts to access data. Something like (if A1 is the buffer with the Id 0):
layout(binding = 0) buffer dcA1 { float A1 [ ]; };
after which the changes I make to buffer A1 will stay there. (I think this would be the format used in openframeworks).
But I don’t get these layout locations to work with Processing. I also could not find Processing examples on this.