Hi I adapted this snippet of code from here However, despite the restitution, the objects aren’t bouncy at all. Is there anything I need to change?
// This example is based on examples from: http://brm.io/matter-js/
var Engine = Matter.Engine;
var Render = Matter.Render;
var World = Matter.World;
var Bodies = Matter.Bodies;
var Composite = Matter.Composite;
var engine;
var boxA;
var boxB;
var ground;
function setup() {
  createCanvas(800, 600);
  // create an engine
  engine = Engine.create();
 let options = {
    isStatic: true,
    restitution: 0.8
  }
  // create two boxes and a ground
  boxA = Bodies.rectangle(400, 200, 80, 80);
  //boxB = Bodies.circle(490, 50, 80, 80);
  boxB = Bodies.circle(490, 50, 20, 20);
  ground = Bodies.rectangle(400, 610, 810, 60, options);
  World.add(engine.world, [boxA, boxB, ground]);
  // run the engine
  Engine.run(engine);
}
// Using p5 to render
function draw() {
  // var bodies = Composite.allBodies(engine.world);
  background(51);
  var vertices = boxA.vertices;
  fill(255);
  beginShape();
  for (var i = 0; i < vertices.length; i++) {
    vertex(vertices[i].x, vertices[i].y);
  }
  endShape();
  // boxB vertices
  var vertices = boxB.vertices;
  fill(255);
  beginShape();
  for (var i = 0; i < vertices.length; i++) {
    vertex(vertices[i].x, vertices[i].y);
  }
  endShape();
  // Ground vertices
  var vertices = ground.vertices;
  beginShape();
  fill(127);
  for (var i = 0; i < vertices.length; i++) {
    vertex(vertices[i].x, vertices[i].y);
  }
  endShape();
}
