import ddf.minim.;
import ddf.minim.ugens.;
Minim minim;
AudioOutput out;
Oscil wave;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
// use the getLineOut method of the Minim object to get an AudioOutput object
out = minim.getLineOut();
// create a sine wave Oscil, set to 440 Hz, at 0.5 amplitude
wave = new Oscil( 440, 0.5f, Waves.SINE );
// patch the Oscil to the output
wave.patch( out );
}
void draw()
{
background(0);
stroke(255);
strokeWeight(1);
// draw the waveform of the output
for(int i = 0; i < out.bufferSize() - 1; i++)
{
line( i, 50 - out.left.get(i)*50, i+1, 50 - out.left.get(i+1)*50 );
line( i, 150 - out.right.get(i)*50, i+1, 150 - out.right.get(i+1)*50 );
}
// draw the waveform we are using in the oscillator
stroke( 128, 0, 0 );
strokeWeight(4);
for( int i = 0; i < width-1; ++i )
{
point( i, height/2 - (height*0.49) * wave.getWaveform().value( (float)i / width ) );
}
}
void mouseMoved()
{
// usually when setting the amplitude and frequency of an Oscil
// you will want to patch something to the amplitude and frequency inputs
// but this is a quick and easy way to turn the screen into
// an x-y control for them.
float amp = map( mouseY, 0, height, 1, 0 );
wave.setAmplitude( amp );
float freq = map( mouseX, 0, width, 110, 880 );
wave.setFrequency( freq );
}
void keyPressed()
{
switch( key )
{
case ‘1’:
wave.setWaveform( Waves.SINE );
break;
case '2':
wave.setWaveform( Waves.TRIANGLE );
break;
case '3':
wave.setWaveform( Waves.SAW );
break;
case '4':
wave.setWaveform( Waves.SQUARE );
break;
case '5':
wave.setWaveform( Waves.QUARTERPULSE );
break;
default: break;
}
}