import ddf.minim.*;
import ddf.minim.ugens.*;
Minim minim;
AudioOutput out;
Oscil wave;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
// use the getLineOut method of the Minim object to get an AudioOutput object
out = minim.getLineOut();
// create a sine wave Oscil, set to 440 Hz, at 0.5 amplitude
wave = new Oscil( 440, 0.5f, Waves.SINE );
// patch the Oscil to the output
wave.patch( out );
}
void draw()
{
background(0);
stroke(255);
strokeWeight(1);
// draw the waveform of the output
for(int i = 0; i < out.bufferSize() - 1; i++)
{
line( i, 50 - out.left.get(i)*50, i+1, 50 - out.left.get(i+1)*50 );
line( i, 150 - out.right.get(i)*50, i+1, 150 - out.right.get(i+1)*50 );
}
// draw the waveform we are using in the oscillator
stroke( 128, 0, 0 );
strokeWeight(4);
for( int i = 0; i < width-1; ++i )
{
point( i, height/2 - (height*0.49) * wave.getWaveform().value( (float)i / width ) );
}
}
void mouseMoved()
{
// usually when setting the amplitude and frequency of an Oscil
// you will want to patch something to the amplitude and frequency inputs
// but this is a quick and easy way to turn the screen into
// an x-y control for them.
float amp = map( mouseY, 0, height, 1, 0 );
wave.setAmplitude( amp );
float freq = map( mouseX, 0, width, 110, 880 );
wave.setFrequency( freq );
}
}
sorry, your posted code is not functional:
- -a- there seems to be “}” too much at the end
- -b- because you posted it as pasted text some good things seems to be deleted
import ddf.minim.*;
import ddf.minim.ugens.*;
show in your posting:
import ddf.minim.;
import ddf.minim.ugens.;
so i only see errors.
- -c- why you not just say that you used the example of
[File][Example][Contributed Libraries][Minim][Basics][SynthsizedSound]
where you deleted the header explanation and the
very existing
void keyPressed()
{
//...
}
now we know that you talk about the well known
mouse Theremin
// ok, lets start:
if you want to keep the existing mouse operation mouseX
but use the keyboard additionally you need some changes:
- need a global freq variable
- need to use that for the mouse
- and use a keyboard action also to add / sub something from it.
float myfreq = 440;
// ...
// float freq = map( mouseX, 0, width, 110, 880 );
// wave.setFrequency( freq );
myfreq = map( mouseX, 0, width, 110, 880 );
wave.setFrequency( myfreq );
// ...
void keyPressed()
{
// using the UP DOWN ARROW KEY to change the frequency
if ( keyCode == UP )
{
println("UP");
wave.setFrequency( myfreq += 10 );
}
if ( keyCode == DOWN )
{
println("DOWN");
wave.setFrequency( myfreq -= 10 );
}
}