Hello!

I’m playing with randomGaussians, and gradual transitions, trying to understand the concept, and I’ve hit a bit of a snag.

I’m hoping someone can help with the math involved.

I’m drawing simple squares in a grid pattern. I’d like the left side of the grid to be… “normal.”

All the squares are drawn as they should be, in a simple grid.

But as we get to the right side of the grid, I’d like square placement to become more “crazy.”

So this is what I’ve got so far.

```
size(800, 400);
int scale = 10;
background(0);
noStroke();
rectMode(CENTER);
for (int x = 0; x <= width; x += scale) {
for (int y = 0; y <= height; y += scale) {
float pDistribution = map(x, 0, width, 0, 15);
float xDrift = randomGaussian() * pDistribution;
float yDrift = randomGaussian() * pDistribution;
fill(200);
push();
translate(x, y);
rect(xDrift, yDrift, scale, scale);
pop();
}
}
```

I’m proud of getting this far, because it’s doing essentially what I want.

The only thing is, **I’d like the Gaussian Distribution to have a more exponential curve.**

Hopefully, I’m using the correct terminology here.

Basically, I’d like the squares to be in their more “correct” spots a bit longer longer as we travel across x.

The squares on the far left and far right are exactly where I want them, but I’d like the middle to chill out a bit.

Because of the word “exponential”, I thought *maybe* `exp()`

should go in there somewhere, but I don’t really understand how it would fit.

If I need to rephrase or clarify what I’m asking, please let me know!

Any advice would be greatly appreciated!