Exponential Impulse not working

I’m working on this page:

And I try to get Exponential Impulse to work:

Exponential Impulse

Great for triggering behaviours or making envelopes for music or animation, and for anything that grows fast and then slowly decays. Use k to control the stretching of the function. Btw, its maximum, which is 1, happens at exactly x = 1/k.

float expImpulse( float k, float x ) { 
    const float h = k*x; 
    return h*exp(1.0-h); 
}

This is what I have, but it is all being zero.




void setup() {
  size(600, 600, P2D);
}


void draw() {
  background(0);
  stroke(255);
  for (int x = 0; x < width; x++) {
    float y = expImpulse(norm(mouseX, 0, width), x);
  }
}

float expImpulse( float k, float x ) {
    float h = k*x;
    return h*exp(1.0-h);
}

Can someone help?

1 Like

your code not draw or print anything,
but with this i see something:

void draw() {
  background(0);
  stroke(255);
  for (int x = 0; x < width; x++) {
    float y = expImpulse(norm(mouseX, 0, width), x);
    point(x,height*(1-y));
  }
}

1 Like

Classic – forgetting to draw the point. I’ve done that. :raised_hand:

Give the input range, have to hover the mouse near the left edge to get interesting results.

O damn, to much scoped in on the wrong part…