/**
- Time Displacement
- by David Muth
- Keeps a buffer of video frames in memory and displays pixel rows
- taken from consecutive frames distributed over the y-axis
*/
import processing.video.*;
Capture video;
int signal = 0;
//the buffer for storing video frames
ArrayList frames = new ArrayList();
void setup() {
size(640, 480);
// This the default video input, see the GettingStartedCapture
// example if it creates an error
video = new Capture(this, width, height);
// Start capturing the images from the camera
video.start();
}
void captureEvent(Capture camera) {
camera.read();
// Copy the current video frame into an image, so it can be stored in the buffer
PImage img = createImage(width, height, RGB);
video.loadPixels();
arrayCopy(video.pixels, img.pixels);
frames.add(img);
// Once there are enough frames, remove the oldest one when adding a new one
if (frames.size() > height/4) {
frames.remove(0);
}
}
void draw() {
// Set the image counter to 0
int currentImage = 0;
loadPixels();
// Begin a loop for displaying pixel rows of 4 pixels height
for (int y = 0; y < video.height; y+=4) {
// Go through the frame buffer and pick an image, starting with the oldest one
if (currentImage < frames.size()) {
PImage img = (PImage)frames.get(currentImage);
if (img != null) {
img.loadPixels();
// Put 4 rows of pixels on the screen
for (int x = 0; x < video.width; x++) {
pixels[x + y * width] = img.pixels[x + y * video.width];
pixels[x + (y + 1) * width] = img.pixels[x + (y + 1) * video.width];
pixels[x + (y + 2) * width] = img.pixels[x + (y + 2) * video.width];
pixels[x + (y + 3) * width] = img.pixels[x + (y + 3) * video.width];
}
}
// Increase the image counter
currentImage++;
} else {
break;
}
}
updatePixels();
// For recording an image sequence
//saveFrame(“frame-####.jpg”);
}
This code is example from processing, and I want to delete wave effect. However, to show a few seconds before scene, does this effect is necessary?