Hi everyone,
I’m still very new to processing, and I want to be able to create an array (or class?) of 7 different floor types I have made out of rectangles. Below is the code for these different floor types, in the state I have currently got them. I want to have a section of code that can generate one of the floor types, randomly chosen, at a set interval indefinitely. Any pointers towards how to achieve this would be very much appreciated!
int yPos1 = 0;
int yPos2 = 125;
int yPos3 = 250;
int yPos4 = 375;
int yPos5 = 500;
int yPos6 = 625;
int yPos7 = 750;
float speed = 2.5, direction = 1;
void setup() {
size (800, 800);
frameRate(60);
}
void draw()
{
clear();
background (129, 209, 245);
fill (245, 181, 62);
rect(0, yPos1, 300, 20);
rect (450, yPos1, 800, 20);
yPos1 += speed * direction;
fill (245, 181, 62);
rect(150, yPos2, 450, 20);
yPos2 += speed * direction;
fill (245, 181, 62);
rect(300, yPos3, 400, 20);
rect(0, yPos3, 150, 20);
yPos3 += speed * direction;
fill (245, 181, 62);
rect(200, yPos4, 600, 20);
yPos4 += speed * direction;
fill (245, 181, 62);
rect(0, yPos5, 500, 20);
rect(650, yPos5, 150, 20);
yPos5 += speed * direction;
fill (245, 181, 62);
rect(0, yPos6, 200, 20);
rect (325, yPos6, 125, 20);
rect (600, yPos6, 200, 20);
yPos6 += speed * direction;
fill (245, 181, 62);
rect(0, yPos7, 600, 20);
yPos7 += speed * direction;
}