How to add a target to a pong simulator game?

I have made a pong simulator game. I added a circle as a target but need to make it so that when the ball hits the target, the player wins and the game restarts. Help!!!

PImage dragon;
PFont font;
int base=40;
int x,y,gameScore=0;
int changeX=-5;
int changeY=-5;
int gameOver=0;
boolean win;

void setup(){
size(760, 640);
dragon = loadImage(“dragon.jpg”);
// x=(int)random(width); //x for the ball
x = width/2;
y = height/2;

//y=height-base; // y for the ball
font = loadFont (“HelveticaNeue-CondensedBlack-48.vlw”);
textFont(font);
win = false;
}
void draw(){
if(gameOver==0)
{
background(0);
image(dragon,0,2, 760, 640);
ellipse (200,200,50,50);

// target
if(win == true){
background(28,155,35);
textSize(26);
text(“YOU WIN!”,380,320);
textSize(26);
text(“CLICK TO RESTART”,380,320+20);
}
if( x > (200 - 100) &&
x < (200 + 100) &&
y > (200 + 100) &&
y == (200 + 100)
){
win = true;
}

//game score
text(“SCORE:”+gameScore+“00”,width/2,height/2);
// make the rectangle move with the mouse
rect(mouseX,height-base,200,base);
ellipse(x,y,10,10);
x=x+changeX; // x change
y=y+changeY; //y change
if(x<0 | x>width) //if x is less than 0
{
changeX=-changeX;
}
if(y<0)
{
changeY=-changeY;
}
if(y>height-base)
{
//check whether it is falling inside the rectangle or not
if(x>mouseX && x<mouseX+200)
{
changeY=-changeY; //bounce back
gameScore++; // if the ball bounces back off the rectangle, the gamescore goes up
}
else
{
gameOverSplash(); // if the ball misses the rectangle, game over
}
}
}
else
{
background(#A71627);
textSize(26);
text(“GAME OVER”,380,320);
textSize(26);
text(“CLICK TO RESTART”,380,320+20);
}

}
void gameOverSplash()
{
gameOver=1;
}

void mouseClicked()
{
changeY=-changeY;
gameScore=0;
gameOver=0;
}

void mousePressed(){
println(mouseX, mouseY);
}

your if-clause was a bit off.

try this

    if ( x > (200 - 100) &&
      x < (200 + 100) &&
      y > (200 - 100) &&
      y < (200 + 100)
      ) {
      win = true;
      println("HIT");
    }

Hey, and welcome to the forum!

Great to have you here!

Warm regards,

Chrisir

Full Code

PImage dragon;
PFont font;
int base=40;
int x, y, gameScore=0;
int changeX=-5;
int changeY=-5;
int gameOver=0;
boolean win = false;

//------------------------------------------------------------------------------------

void setup() {
  size(760, 640);
  dragon = loadImage("dragon.jpg");
  // x=(int)random(width); //x for the ball
  x = width/2;
  y = height/2;

  //y=height-base; // y for the ball
  font = createFont ("HelveticaNeue-CondensedBlack-48.vlw", 14);
  textFont(font);
  win = false;
}

void draw() {
  if (gameOver==0) {
    background(0);

    image(dragon, 0, 2, 760, 640);
    ellipse (200, 200, 50, 50);

    // target
    if (win == true) {
      background(28, 155, 35);
      textSize(26);
      text("YOU WIN!", 380, 320);
      textSize(26);
      text("CLICK TO RESTART", 380, 320+20);
    }

    if ( x > (200 - 100) &&
      x < (200 + 100) &&
      y > (200 - 100) &&
      y < (200 + 100)
      ) {
      win = true;
      // println("HIT");
    }

    if (win == false) {
      //game score
      text("SCORE:"+gameScore+"00", width/2, height/2);
      // make the rectangle move with the mouse
      rect(mouseX, height-base, 200, base);
      ellipse(x, y, 10, 10);
      x=x+changeX; // x change
      y=y+changeY; // y change
      if (x<0 | x>width) //if x is less than 0
      {
        changeX=-changeX;
      }
      if (y<0)
      {
        changeY=-changeY;
      }
      if (y>height-base)
      {
        //check whether it is falling inside the rectangle or not
        if (x>mouseX && x<mouseX+200)
        {
          changeY=-changeY; //bounce back
          gameScore++; // if the ball bounces back off the rectangle, the gamescore goes up
        } else
        {
          gameOverSplash(); // if the ball misses the rectangle, game over
        }
      }
    }
  } else
  {
    background(#A71627);
    textSize(26);
    text("GAME OVER", 380, 320);
    textSize(26);
    text("CLICK TO RESTART", 380, 320+20);
  }
}

//------------------------------------------------------------------------------------

void gameOverSplash() {
  gameOver=1;
}

void mouseClicked() {
  changeY=-changeY;

  win=false; 
  x = width/2+300;
  y = height/2;

  gameScore=0;
  gameOver=0;
}

void mousePressed() {
  println(mouseX, mouseY);
}