Hello,
This was the approach I took:
- Considered using meshes and code from:
Coding Challenge #11: 3D Terrain Generation with Perlin Noise in Processing
The video has links to code. - Removed the Perlin noise modulation and just draw a mesh.
- Create a for() loop to modulate the mesh data (terrain in video); this is similar to for() loop already there for Perlin Noise.
- used ortho() mode so there was no depth perspective and it “looked” 2D.
I will leave this as an exercise for you to complete.
So far I have:
It scrolls across the screen in my sketch.
I am confident I can modulate this to achieve this effect; if only I had the time!
Have fun with your project!
:)
