How can I connect balls to each other with a line?

Im trying to connect the balls to each other by lines but for some reason, im failing at it. What am i doing wrong?

int     anz    = 10;
int     r      = 8;
int     speed  = 3;
boolean show   = true;
float   tmp;

float x[]      = new float[anz];
float y[]      = new float[anz];
float sx[]     = new float[anz];
float sy[]     = new float[anz];
color c[]      = new color[anz];


void setup() 
{
  size(500,500);
  background(255);
  noStroke();
  // Alle Bälle an eine zufälliger Posiotion mit zufälliger Geschwindigkeit
  for( int i = 0; i < anz; i++) {
    show = true;
    x[i] = random(r, width-r);
    y[i] = random(r, height-r);
    
    // BEGIN: Überlappungen verhindern
    for(int k=0; k<i; k++) {
      if( dist(x[k], y[k], x[i], y[i])<2*r ) {
        show = false;
        break;
      }
    }
    if(show==false) {
      i--;
      continue;
    }
    // ENDE
    
    sx[i] = random(-speed, speed);
    sy[i] = random(-speed, speed);
    if(sx[i]==0 && sy[i]==0) sx[i]=sy[i]=1;
    c[i] = color(random(255), random(255), random(255));
    ball(x[i],y[i],2*r,c[i]);
  }
}

void draw()
{
  background(255);
  float dis;
  
  for( int i = 0; i < anz; i++) {
    
    // Kollision der Kugeln miteinander
    for(int k=0; k<anz; k++) {
      dis = dist(x[k], y[k], x[i], y[i]);
      if( (dis>0 && dis<2*r) && k!=i) {
        tmp     = sx[i];
        sx[i]   = sx[k];
        sx[k]   = tmp;
        tmp     = sy[i];
        sy[i]   = sy[k];
        sy[k]   = tmp; 
      }
    }
    
    // Kollision mit der Wand
    if( (x[i]<=r) || (x[i] >= width-r) )   sx[i] *= -1;
    if( (y[i]<=r) || (y[i] >= height-r) )  sy[i] *= -1;
    
    x[i] += sx[i];
    y[i] += sy[i];

      ball(x[i],y[i],r*2,c[i]);
      line(x[i],y[i],r,c[i]);
stroke(0);
    
  }
}

void ball(float x, float y, int d, color c) {
  fill(c);
  ellipse(x,y,d,d);
}
  if(i+1 < anz)
      line(x[i],y[i],  x[i+1],y[i+1] );

and try

stroke(c[i]);

Or this:

for (int j = 0; j < i - 1; j++) {
  line(x[i], y[i], x[j], y[j]);
}

Not sure if you want all the connections or simply the connection to the one before.

thanks! i however dont want the connections to the ‘top’

its kinda doesnt work. hmmm

show your entire code then - how can I see what you did wrong?
I tested it here, it works fine

What doesn’t work?

What happens and what do you want to happen instead?

Your post is not precise.

(my code draws just a line from a ball to the next)