Does Processing for Android have support for glsl
#version 300 es shaders? If so, how do we enable it?
Desktop Java Processing seems to run them just fine even without adding
PJOGL.profile = 3; as I’ve seen posted in a few places. Maybe it detects the version and makes that setting on its own?
Running a 3.00 ES shader on Android, however, gives
Error: shader version mismatch.