Does Processing for Android have support for glsl #version 300 es
shaders? If so, how do we enable it?
Desktop Java Processing seems to run them just fine even without adding PJOGL.profile = 3;
as I’ve seen posted in a few places. Maybe it detects the version and makes that setting on its own?
Running a 3.00 ES shader on Android, however, gives Error: shader version mismatch
.