Getting started with Shaders

@hamoid - true! I’d missed that in the second code example, sorry. Your question makes more sense now! :smile: Yes, fullScreen(P2D) is required there.

You can get an idea of exactly what blend modes are supported in the OpenGL renderers at https://github.com/processing/processing/blob/master/core/src/processing/opengl/PGraphicsOpenGL.java#L6221