Hi,
Is it possible to get the coordinates of the angles of a rectangle after some transformations ?
See following code :
size(200,200,P3D);
rectMode(CENTER);
pushMatrix();
translate(50,100,0);
rotateX(45);
rect(50,50,100,50);
popMatrix();
// is it here possible to access the coordinates of the angles of the rectangle ?
// (before the translation and the rotation)