Hi @tanvikumar – thanks for all you do for the Processing community and for sharing your new ideas!
I my personal reaction to this idea is that it sounds exciting but that you should focus a lot on a specific concept – and perhaps related to generative art-making for a concrete audience (e.g. bridge a gap for who). Generative art can be still images, animation, generative audio, 3d modeling or 3d printing, et cetera.
I’d also suggest looking at some of the frameworks around generative art and processing that already exist and asking what is missing. For example, if you were trying to teach a generative art class using only the existing Processing examples / tutorials, which would you assign to your students in what order, and what is missing? Or if you were going to use only Coding Train videos, which in what order, and what is missing?
Then, evaluate what already exists that is tailored to the topic, but may be out of date or a different mode (Processing 1 or 2, or p5.js) or may be something to start from. I’m thinking of books e.g.
Generative Art: a practical guide using Processing by Matt Pearson
Algorithms for Visual Design Using the Processing Language 1st Edition
by Kostas Terzidis
Generative Design: Visualize, Program, and Create with Processing
(and the newer version for p5.js):
Generative Design: Visualize, Program, and Create with JavaScript in p5.js
or online articles with p5.js examples like:
A gentle introduction to coding by making generative art by Ibby EL-Serafy
or
An introduction to Generative Art: what it is, and how you make it by Ali Spittel
This is not to discourage you – just to encourage you to think strategically about what exists that can be built on or adapted, or how a tutorial project would work differently then the books and online resources that are already available.