import fisica.*;
FWorld world;
FBox paddle;
FCircle ball;
int score=0;
void setup() {
size(600, 600, P3D);
noStroke();
textAlign(CENTER);
textSize(50);
Fisica.init(this);
world=new FWorld();
world.setGravity(0, 0);
world.setEdges(0, 0, width, height);
world.remove(world.bottom);
for (int i=0; i<8; i++) {
for (int j=0; j<5; j++) {
FBox box=new FBox( 60, 20);
box.setFill(j*50, j, 150);
box.setPosition(i*70+50, 30*j+30);
box.setStatic(true);
box.setFriction(0);
box.setRestitution(1);
box.setName("block");
world.add(box);
}
}
paddle=new FBox(70, 30);
paddle.setStatic(true);
paddle.setFriction(0);
paddle.setRestitution(1);
paddle.setFill(30,140,180);
paddle.setName("paddle");
world.add(paddle);
ball=new FCircle(20);
ball.addForce(10000,20000);
ball.setDamping(0);
ball.setPosition(width/2, height/2);
ball.setName("ball");
ball.setFriction(0);
ball.setRestitution(1);
world.add(ball);
}
void draw() {
background(0);
camera(width/2+width/2-mouseX,800+height/2-mouseY,500,width/2,height/2,0,0,1,0);
paddle.setPosition(mouseX, 550);
//world.draw();
if(ball.getY()>=height){
fill(255,0,0);
pushMatrix();
camera(width/2,height/2,500,width/2,height/2,0,0,1,0);
text("GameOver",width/2,height/2);
popMatrix();
}
pushMatrix();
fill(0,200,0);
camera(width/2,height/2,500,width/2,height/2,0,0,1,0);
text("Score:"+score,500,100);
popMatrix();
world.step();
ArrayList<FBody>bodies=world.getBodies();
for(FBody b:bodies){
if(b.getName()=="ball"){
ArrayList<FContact>contacts=b.getContacts();
for(FContact c:contacts){
if(c.getBody1().getName()=="block"){
world.remove(c.getBody1());
score+=1;
}
if(c.getBody2().getName()=="block"){
world.remove(c.getBody2());
score+=1;
}
}
}
if (b instanceof FBox){
draw3DBox((FBox)b);
}
if(b instanceof FCircle){
draw3DCircle((FCircle)b);
}
}
}
void draw3DBox(FBox b){
pushMatrix();
fill(b.getFillColor());
stroke(100);
translate(b.getX(),b.getY());
box(b.getWidth(),b.getHeight(),40);
popMatrix();
}
void draw3DCircle(FCircle c){
pushMatrix();
fill(c.getFillColor());
noStroke();
translate(c.getX(),c.getY());
sphere(c.getSize());
popMatrix();
}
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