game.Players.PlayerAdded:Connect(function(player)
tab[player.Name] = true
end)
local db = true
local tab = {}
script.Parent.Touched:Connect(function(hit)
end)
if hit.parent:FindFirstChild("Humanoid") ~= nil then
if tab[player.Name] then
tab[player.Name] = false
script.Parent.Transparency = 1
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
player.leaderstats.Enigma.Value = player.leaderstats.Enigma.Value + 20
script.Sound:Play()
wait(1)
script.Parent:Remove()
end
end
end)
That syntax seems Lua. AFAIK, there’s no Processing flavor for Lua:
You should check out LÖVE instead:
Love2d.org
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