This is a pretty open question but I wanted to ask the community for some insights.
How would you proceed to create directional halo on a 2D graphic, whether a shape or an image?
An example of the effect I’m trying to reproduce would be the Regency logo.
i didn’t see it was tagged homework… too much code there (;
so the general idea is, for each frame to render previous one with a shift ,some fade and some pixel manipulation
…show us your results
My lack of familiarity with these softwares mostly but also that I’d like to keep the programmatic approach and explore Processing further (although I’m sure the softwares you mentioned must have some scripting available).
I would say simulating this in a volumetric approach could be quite interesting. Use simplex noise or something to define the density of “fog” at (x, y, z), and only the voxels within the font’s (x, y) will be illuminated - and map (x, y, z) with orthographic or perspective projection to the pixel coordinates.
That’s an interesting approach, I like the effect.
Can you add one or multiple more fade in this setting or you need to create a separate PGraphics to avoid copying the first fade in the next frames?