Default anti-aliasing causing the issue?

Hi, I’ve been looking into issue #19 lately.
I think that it might’ve been because smooth() is not implemented in the native p5py.

Also, referring to the progress sheet, I say that the default is left for anti-aliasing.

But then there’s this comment by @abhikpal

what do you think?

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I’ve tested this (Linux, non-HiDPI display). I get the same ‘chunky’ edges. It’s an open issue on GitHub, the second-oldest one in the list.

Sounds like something that requires some OpenGL know-how. The manual tessellate alternative seems problematic. It’s waiting for somebody to fix.