Changing a child classes characteristics

I need to use inheritance for a project of mine. Currently, I Have been looking at this example code to create a person.

class Human implements Drawable{
  
  int armAngle = 0;
  int angleChange = 5;
  final int ANGLE_LIMIT = 135;

void draw()
{
  noStroke();
  fill(38, 38, 200);
  ellipse(73+x, 225+y, 40, 40); // head
  rect(50+x, 250+y, 50, 60); // body
  drawLeftArm();
  drawRightArm();
  rect(60+x, 300+y, 16, 50); // left leg
  rect(80+x, 300+y, 15, 50); // right leg
  
  fill(222, 222, 249);
  ellipse(80+x, 220+y, 8, 8); // left eye
  ellipse(65+x, 220+y, 8, 8);  // right eye
  
 
}

void drawLeftArm()
{
  pushMatrix();
  translate(12, 32);
  rotate(radians(armAngle));
  rect(25+x, 220+y, 10, 45); // left arm
  popMatrix();
}

void drawRightArm()
{
  pushMatrix();
  translate(66, 32);
  rotate(radians(-armAngle));
  rect(37+x, 220+y, 10, 45); // right arm
  popMatrix();
}

In my Child class, I have this

class Child extends Human{


  void draw(){
   
    super.draw();
     }
}

Obviously my problem is my child class is just drawing an exact copy on top of my Human class but I can not figure out how to alter the child class without just copy pasting the code over again making the inheritence pointless. Ideally I would like to make the child smaller and beside the Human parent class. How would i go about this?

looks very good,
just need to deal with x and y
and please post a runable code if possible.

class Human {
  int armAngle = 0;
  int x,y;
  
  void draw() {
    move();
    push();
    translate(x,y);
    noStroke();
    fill(38, 38, 200);
    ellipse(73, 25, 40, 40); // head
    rect(50, 50, 50, 60); // body
    drawLeftArm();
    drawRightArm();
    rect(60, 100, 16, 50); // left leg
    rect(80, 100, 15, 50); // right leg

    fill(222, 222, 249);
    ellipse(80, 20, 8, 8); // left eye
    ellipse(65, 20, 8, 8);  // right eye
    pop();
  }
  
  void move() {
    x += 1;
    if ( x > width ) x = 0;
    //y = 100;
    armAngle += 5;
  }

  void drawLeftArm() {
    pushMatrix();
    translate(52, 52);
    rotate(radians(armAngle));
    rect(-5, 0, 10, 45); // left arm
    popMatrix();
  }

  void drawRightArm() {
    pushMatrix();
    translate(96, 52);
    rotate(radians(-armAngle));
    rect(-5, 0, 10, 45); // right arm
    popMatrix();
  }
}

class Child extends Human {
  void draw() {
    super.draw();
  }
}

Child one = new Child();
Child two = new Child();

void setup() {
  size(500,500);
  one.y = 100;
  two.y = 300;
  two.x = 200;
}

void draw() {
  background(200,200,0);
  one.draw();
  two.draw();
}

thanks, follow @quark

repair and add color and size
class Human {
  private int armAngle = 0;
  public int x,y,dx=0,dy=0;
  public color colf = color(38, 38, 200);
  public float big=1.0;
  
  void draw() {
    move();
    pushMatrix();
    translate(x,y);
    scale(big);
    noStroke();
    fill(colf);
    ellipse(73, 25, 40, 40); // head
    rect(50, 50, 50, 60); // body
    drawLeftArm();
    drawRightArm();
    rect(60, 100, 16, 50); // left leg
    rect(80, 100, 15, 50); // right leg

    fill(222, 222, 249);
    ellipse(80, 20, 8, 8); // left eye
    ellipse(65, 20, 8, 8);  // right eye
    popMatrix();
  }
  
  void move() {
    x += dx;
    if ( x > width ) x = 0;
    y += dy;
    if ( y > height ) y = 0;
    armAngle += 5;
  }

  void drawLeftArm() {
    pushMatrix();
    translate(52, 52);
    rotate(radians(armAngle));
    rect(-5, 0, 10, 45); // left arm
    popMatrix();
  }

  void drawRightArm() {
    pushMatrix();
    translate(96, 52);
    rotate(radians(-armAngle));
    rect(-5, 0, 10, 45); // right arm
    popMatrix();
  }
}

class Child extends Human {
  void draw() {
    super.draw();
  }
}

Child one = new Child();
Child two = new Child();

void setup() {
  size(500,500);
  // set public things about Child/Human
  one.dx = 1;
  one.y = 100;
  
  two.x = 200;
  two.dx = 2;
  two.y = 300;
  two.colf = color(200,0,200);
  two.big = 0.5;
}

void draw() {
  background(200,200,0);
  one.draw();
  two.draw();
}

@kll in the Human class draw method the push and pop should be pushMatrix and popMatrix

What are you trying to accomplish in Child that Human does not do? If you want a child to be smaller, than Human should have a signature

Human.draw(myHeight)

…and draw based on that height. Or it has an int height property that is set when you call the myHuman = new Human(myheight) constructor. Then Human mychild doesn’t need inheritence – it is just a Human with a short height.

If you are trying to do something else with inheritance, what is it? At that point, you can override draw() in Child and write a new one, rather than (or in addition to) parameterizing it.