Canvas with semi-transparent backgrounds gets tranprenty removed in draw

When I put my semi-transparent background, into the draw loop the transparency disappears after a few frames

function draw() {
  background(100, 100);

Minimal Reproducible Result

Consider what color you would see if you had many tinted glass windows, all of the same color and transparency, and you piled them up into an ever deeper pile. Ultimately, you would no longer be able to discern whatever color table was underneath the pile, even if you had a light table at the bottom.

1 Like

You can fix this by calling clear() before background()


If you would like to observe the issue in action, try this:

function setup() {
  createCanvas(400, 100);
  textAlign(CENTER, CENTER);
  text("Can you read me?", width / 2, height / 2);

function draw() {
  background(100, 16);

The background color is piling up at one frame per second. Here we are at the 14th frame:

EDITED on October 21, 2021 to add a missing semicolon. :blush: