Hello! I’m recently new to java -processing, and we’re curently working on an animation assignment. I keep getting a class error message, that states "Cannot find a class or type named “Circle”.
If anyone could help me it would be greatly appreciated!
int dragon;
int dragonSkin = #d1afe8;
int horn = 255;
int AltDragonSkin =#99afe6;
int n_of_circles = 25;
Circle[] circles = new Circle[n_of_circles];
void setup() {
size(500, 500);
for (int i = 0; i < n_of_circles; i++) {
circles[i] = new Circle(1, 9);
}
}
void draw() {
dragon();
background(#a7ecc3);
{
fill(dragonSkin);{
beginShape();//body
vertex(7, 500);
bezierVertex(85, 425, 65, 370, 110, 360);//back
bezierVertex(75, 280, 95, 280, 125, 245);//neck
bezierVertex(195, 250, 145, 250, 137, 285);//other side
bezierVertex(135, 305, 130, 300, 175, 370);//other side
bezierVertex(230, 455, 135, 470, 170, 500);//chest
endShape();
beginShape();//body line
curveVertex(130,408);
curveVertex(130,408);
curveVertex(137,440);
curveVertex(125,460);
curveVertex(122,465);
curveVertex(120,470);
curveVertex(120,470);
endShape();
beginShape();//wing
vertex(90, 390);
bezierVertex(80, 390, 50, 375, 50, 400);
for (int i = 0; i < n_of_circles; i++) {
circles[i].display();
circles[i].move();
}
}
class Circle {
float posX = random(0, width); //for movement
float posY = random(0, height); //cont.
float speedX = 1000; //direction
float speedY = 1000; //direction
int diameter = 50;
int radius = diameter/2;
Circle(float min_speed, float max_speed) {
speedX = random(min_speed, max_speed);
speedY = random(min_speed, max_speed);
}
void display() {
pushStyle();
fill(#89CFF0);
ellipse(posX, posY, diameter, diameter);
popStyle();
}
void move(){
posX += speedX;
posY += speedY;
bounce();
}
void bounce() {
//for left or side edges
if (posX - 15 < 0 || posX + radius > width) {
speedX *= - 1; //inverts the sign
if (posX - 15 < 0 ){ posX = radius; }
if (posX + 15 > width ){ posX = width-radius; }
}
//for touching top or bottom edges
if (posY - radius < 0 || posY + radius > height) {
speedY *= -1; //inverts the sign
if (posY - radius < 0 ){ posY = radius; }
if (posY + radius > height ){ posY = height-radius; }
}
}
}
}