BlobDetection library: Can it find light-colored blobs instead of only dark ones?

Hi.

A bit puzzled with something in the blobDetection library (Julien ‘v3ga’ Gachadoat, BlobDetection library / v3ga).

I adapted the webcam script to display the blobs and also send blob coordinates over OSC.

It identifies blobs of darker color, compared to lighter surroundings.

I wanted to reverse this behavior: to get blobs for lighter image areas.

So I inserted filter(INVERT); immediately after copying the camera data into a separate image.

void draw()
{
	if (newFrame)
	{
		newFrame=false;
		scale(-1, 1);  // horizontal flip
		image(cam, 0, 0, -width, height);
		img.copy(cam, 0, 0, cam.width, cam.height, 
				0, 0, img.width, img.height);
		filter(INVERT);
		fastblur(img, 2);
		theBlobDetection.computeBlobs(img.pixels);
		drawBlobsAndEdges(true, true, true);
	}
}

Without filter(INVERT), blobs consist of darker screen areas.

With filter(INVERT), blobs consist of lighter screen areas – same areas as before.

Should I assume, then, that filter(INVERT) only affects display but does not affect the image contents?

Is there a function that inverts the actual pixel values? I go to Reference / Processing.org and search this page for “invert” and find only a Boolean “not” operator, which is certainly not the right thing.

If I wanted to track hands, for instance, currently the only way to get a meaningful result would be to wear a white shirt and black gloves. What if I wanted to wear a dark shirt and no gloves? That’s the point.

hjh