Hey all, I currently am trying to make a zelda like game. Right now I am working on the character. Currently, I have the background being drawn over the character. Here’s a gif of what I mean: https://gph.is/2oCQdmk
And here’s my code:
PImage characterSprite;
PImage characterUp, characterDown, characterLeft, characterRight;
boolean isCharacterUp, isCharacterDown, isCharacterLeft, isCharacterRight;
String currentSprite;
int characterX, characterY;
PImage area1;
public static void main(String[] args) {
PApplet.main("zeldaremake.ZeldaRemake");
}
public void settings() {
size(768,640);
}
public void setup() {
characterSprite = loadImage("character.png");
characterX = width/2;
characterY = height/2;
area1 = loadImage("area1.png");
}
public void keyPressed() {
switch(key) {
case 'w':
isCharacterUp = true;
break;
case 's':
isCharacterDown = true;
break;
case 'a':
isCharacterLeft = true;
break;
case 'd':
isCharacterRight = true;
break;
}
}
public void keyReleased() {
switch(key) {
case 'w':
isCharacterUp = false;
break;
case 's':
isCharacterDown = false;
break;
case 'a':
isCharacterLeft = false;
break;
case 'd':
isCharacterRight = false;
break;
}
}
public void draw() {
image(area1, 0, 0);
movement();
}
public void movement() {
if(isCharacterUp || isCharacterDown || isCharacterLeft || isCharacterRight) {
if(isCharacterUp == true) {
image(characterSprite.get(0, 0, 32, 32), characterX, characterY);
characterY--;
}
if(isCharacterDown == true) {
image(characterSprite.get(32, 0, 32, 32), characterX, characterY);
characterY++;
}
if(isCharacterLeft == true) {
image(characterSprite.get(64, 0, 32, 32), characterX, characterY);
characterX--;
}
if(isCharacterRight == true) {
image(characterSprite.get(96, 0, 32, 32), characterX, characterY);
characterX++;
}
}
}
Here are the two images being used: