Asteroids [Retro Remake]

I just recently finished my remake of the old Atari game: Asteroids.

I was unaware of how the original checked for collisions, but because the asteroids in my game are randomly generated polygons (using a semi-polar system), I decided to use Java AWT’s Polygon and Area classes for accurate collisions between asteroids, pellets, and the space ship.

I would love to hear any feedback/criticism/etc. Thanks in advance

GitHub repository to download code

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You should rename folder “AsteroidsGameAndJ” to “Asteroids”, so it matches the name of the main tab file “Asteroids.pde”, and thus it complies to Processing’s IDE (PDE). :nerd_face:

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