Asteroids [Retro Remake]

I just recently finished my remake of the old Atari game: Asteroids.

I was unaware of how the original checked for collisions, but because the asteroids in my game are randomly generated polygons (using a semi-polar system), I decided to use Java AWT’s Polygon and Area classes for accurate collisions between asteroids, pellets, and the space ship.

I would love to hear any feedback/criticism/etc. Thanks in advance

GitHub repository to download code

You should rename folder “AsteroidsGameAndJ” to “Asteroids”, so it matches the name of the main tab file “Asteroids.pde”, and thus it complies to Processing’s IDE (PDE). :nerd_face: