Hello again. I am trying to make a code that I can sent to Nintendo Switches for more in-game fun. Here is the code so far:
// Useful stuff for the code: STROKES: (160,35,0) for bronze, (150,150,150) for silver,
// (160,147,0) for gold, and (0,193,188) for platinum.
int img;
int footballplayer = 0;
int riversurvivaler = 0;
int starcollector = 0;
int birdier = 0;
int golfrunner = 0;
int golfshooter = 0;
int golfcollector = 0;
int battler = 0;
int racer = 0;
int Onlineodysseyplayer = 0;
int Odesseyplayer = 0;
int powermooncollector = 0;
int rainer = 0;
int blitzer = 0;
int controller = 0;
int turfer = 0;
int Bronzebadge = 0;
int Silverbadge = 0;
int Goldbadge = 0;
int Platinumbadge = 0;
void setup() {
size (400,600);
background (255,255,255);
}
void draw(){
strokeWeight (50);
stroke (160,35,0);
circle (50,50,50);
fill (0,0,0);
textSize (15);
text (“Novice Turfer”, 10, 50);
strokeWeight (50);
stroke (160,35,0);
circle (150,50,50);
fill (0,0,0);
textSize (13);
text (“Novice Controller”, 105, 50);
strokeWeight (50);
stroke (160,35,0);
circle (250,50,50);
fill (0,0,0);
textSize (15);
text (“Novice Blitzer”, 210, 50);
strokeWeight (50);
stroke (160,35,0);
circle (350,50,50);
fill (0,0,0);
textSize (15);
text (“Novice Rainer”, 310, 50);
strokeWeight (50);
stroke (160,35,0);
circle (50,150,50);
fill (0,0,0);
textSize (9);
text (“Our First Power Moon”, 10, 150);
strokeWeight (50);
stroke (160,35,0);
circle (150,150,50);
fill (0,0,0);
textSize (10);
text (“Novice Odyssey Player”, 105, 150);
strokeWeight (50);
stroke (160,35,0);
circle (250,150,50);
fill (0,0,0);
textSize (7);
text (“Novice Online Odyssey Player”, 210, 150);
strokeWeight (50);
stroke (160,35,0);
circle (350,150,50);
fill (0,0,0);
textSize (15);
text (“Novice Racer”, 310, 150);
strokeWeight (50);
stroke (160,35,0);
circle (50,250,50);
fill (0,0,0);
textSize (15);
text (“Novice Battler”, 10, 250);
strokeWeight (50);
stroke (160,35,0);
circle (150,250,50);
fill (0,0,0);
textSize (15);
text (“Novice Birdier”, 105, 250);
strokeWeight (50);
stroke (160,35,0);
circle (250,250,50);
fill (0,0,0);
textSize (10);
text (“Novice Star Collector”, 205, 250);
strokeWeight (50);
stroke (160,35,0);
circle (350,250,50);
fill (0,0,0);
textSize (15);
text (“Vassal Turfer”, 305, 250);
strokeWeight (50);
stroke (160,35,0);
circle (50,350,50);
fill (0,0,0);
textSize (12);
text (“Vassal Controller”, 10, 350);
strokeWeight (50);
stroke (160,35,0);
circle (150,350,50);
fill (0,0,0);
textSize (15);
text (“Vassal Blitzer”, 110, 350);
strokeWeight (50);
stroke (160,35,0);
circle (250,350,50);
fill (0,0,0);
textSize (15);
text (“Vassal Rainer”, 210, 350);
strokeWeight (50);
stroke (160,35,0);
circle (350,350,50);
fill (0,0,0);
textSize (9);
text (“Vassal Odyssey Player”, 310, 350);
strokeWeight (50);
stroke (160,35,0);
circle (50,450,50);
fill (0,0,0);
textSize (7);
text (“Vassal Online Odyssey Player”, 10, 450);
strokeWeight (50);
stroke (160,35,0);
circle (150,450,50);
fill (0,0,0);
textSize (15);
text (“Vassal Racer”, 110, 450);
strokeWeight (50);
stroke (160,35,0);
circle (250,450,50);
fill (0,0,0);
textSize (15);
text (“Vassal Battler”, 210, 450);
strokeWeight (50);
stroke (160,35,0);
circle (350,450,50);
fill (0,0,0);
textSize (7);
text (“Vassal Power Moon Collector”, 310, 450);
strokeWeight (50);
stroke (160,35,0);
circle (50,550,50);
fill (0,0,0);
textSize (15);
text (“Vassal Birdier”, 10, 550);
strokeWeight (50);
stroke (160,35,0);
circle (150,550,50);
fill (0,0,0);
textSize (10);
text (“Vassal Star Collector”, 110, 550);
strokeWeight (50);
stroke (160,35,0);
circle (250,550,50);
fill (0,0,0);
textSize (12);
text (“Apprentice Turfer”, 210, 550);
strokeWeight (50);
stroke (160,35,0);
circle (350,550,50);
fill (0,0,0);
textSize (10);
text (“Apprentice Controller”, 310, 550);
strokeWeight (50);
stroke (160,35,0);
circle (350,550,50);
fill (0,0,0);
textSize (10);
text (“Apprentice Controller”, 310, 550);
if (turfer >= 1)
{
}
}
//img[0] = loadImage();
//img[1] = loadImage();
//img[2] = loadImage();
//img[3] = loadImage();
//img[4] = loadImage();
//img[5] = loadImage();
//img[6] = loadImage();
//img[7] = loadImage();
//img[8] = loadImage();
//img[9] = loadImage();
Here is a link to a google document of what I am trying to make the code do for me: Video game update - Google Docs