Hello,
I’m wondering if anyone can let me know why the rectangle is offset from the mouse by about 300px in the x and y direction?
here’s the code:
var angle = 0;
function setup() {
createCanvas(700, 700, WEBGL);
}
function draw() {
background(64);
translate(mouseX, mouseY);
rotateY(angle);
rectMode(CENTER);
rect(0, 0, 50, 50);
angle += 0.02;
}
in the 2D version it seems to work well:
var angle = 0;
function setup() {
createCanvas(700, 700);
}
function draw() {
background(64);
translate(mouseX, mouseY);
rotate(angle);
rectMode(CENTER);
rect(0, 0, 100, 100);
// animate!
angle += 0.02;
}
My guess is that it has to do with translate() needing a third parameter for Z but that’s as close as I can get. I don’t know what to put in there.