// Where is the circle
let x, y;
function setup() {
createCanvas(720, 400);
// Starts in the middle
}
function draw() {
background(200);
ball();
}
function ball(x, y) {
x = width / 2;
y = height;
// Draw a circle
stroke(50);
fill(100);
ellipse(x, y, 24, 24);
// Jiggling randomly on the horizontal axis
x = x + random(-1, 1);
// Moving up at a constant speed
y = y - 10;
// Reset to the bottom
if (y < 0) {
y = height;
}
}
Because you are giving it always the same value
-a- please format your code </> button from menu
or why not use online editor
-b- i see the ball
-c- in every draw set to a fix value will not give much animation,
try
https://editor.p5js.org/kll/sketches/ZqxoIW3w3
how would do this without leaving the brackets empty? like
function ball (x,y); instead of function ball ();
yes, you can give parameter
- in this case it would mean the animation you have to do from main loop
- but set / overwrite them again inside loop not makes sense then
oh ok so its a waste of time tryna do an animation like that?
? you want learn function ( with parameter ? )
please check my link again
what you actually do is creating a local variable,
independent from the global ‘x’,
so it might be a idea to use different names?
oh ok I think i get what is happening here now thankyou
i ask you again to repair above !original! code posting
using </>
and paste your code inside,
or just make lines with
```
manually above and below your code