PImage img;
void setup() {
size(200, 200);
img = loadImage("sunflower.jpg");
}
void draw() {
loadPixels();
// Since we are going to access the image's pixels too
img.loadPixels();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int loc = x + y*width;
// The functions red(), green(), and blue() pull out the 3 color components from a pixel.
float r = red(img.pixels[loc]);
float g = green(img.pixels[loc]);
float b = blue(img.pixels[loc]);
// Image Processing would go here
// If we were to change the RGB values, we would do it here,
// before setting the pixel in the display window.
// Set the display pixel to the image pixel
pixels[loc] = color(r,g,b);
}
}
updatePixels();
}
1 Like
Hey There!
Currently not at the pc but can you use loadPixels with the img like that ?
what happens and what do you want it to happen instead?
E.g. you don’t change r,g,b so nothing happens of course. Do you mean this?
check the image name …
does the file exist in the data folder ?
is it JPG
or jpg
?
2 Likes