Hi, I’m using p5js to draw some 3D triangles. For each triangle I have a color defined at each vertex and I would like to see a smooth interpolation of the color using the typical barycentric interpolation across the triangle. I’m trying to do this as follows:
beginShape();
fill(color1);
vertex(x1, y1, z1);
fill(color2);
vertex(x2, y2, z2);
fill(color3);
vertex(x3, y3, z3);
endShape();
This is drawing each triangle with a solid flat color instead of an interpolated color. Is there something I’m missing?
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Hi,
That’s strange, for it surely worked for me.
beginShape(TRIANGLE);
for (int i=0; i<vr.size(); i++) {
Rib r = vr.get(i);
PVector v1 = faces.get(r.tr[0]).cc;
PVector v2 = faces.get(r.tr[1]).cc;
fill(c1);
vertex(vxs.x, vxs.y, vxs.z);
if (faces.get(r.tr[0]).pid!=pid) {
fill(c2);
} else {
fill(c1);
}
vertex(s*v1.x, s*v1.y, s*v1.z);
if (faces.get(r.tr[1]).pid!=pid) {
fill(c2);
} else {
fill(c1);
}
vertex(s*v2.x, s*v2.y, s*v2.z);
}
endShape(CLOSE);
(nevermind all the variables there, there are still three vertices of 3D vectors and I change the fill()
according to some condition)
The piece of code above draws every little triangle on the screen each of which is formed by a center point of Voronoi diagram and the two points of each of its edges (I really hope I make myself clear enough, sorry if not, feel free to ask to clarify)
Maybe the parameters of beginShape(TRIANGLE)
and endShape(CLOSE)
do the job?
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Your code appears to be running in Processing not in p5js. I’m thinking that maybe this feature isn’t implemented in p5js yet.
Strange, this code works in the p5js editor:
function setup() {
createCanvas(400, 400, WEBGL);
}
function draw() {
background(220);
beginShape(TRIANGLES);
fill(255, 0, 0);
vertex(-100, -100, 0);
fill(0, 255, 0);
vertex( 100, -100, 0);
fill(0, 0, 255);
vertex( 0, 100, 0);
endShape(CLOSE);
}
but draws a solid blue triangle on my website. I wonder if there’s a flag I’m setting somewhere that turns this off, or if I’m pulling an old version of p5js.
Found the problem. It’s when lights() has been enabled. This must be a bug.
function setup() {
createCanvas(400, 400, WEBGL);
}
function draw() {
background(220);
lights();
beginShape(TRIANGLES);
fill(255, 0, 0);
vertex(-100, -100, 0);
fill(0, 255, 0);
vertex( 100, -100, 0);
fill(0, 0, 255);
vertex( 0, 100, 0);
endShape(CLOSE);
}
The code above draws a blue triangle in the p5js editor. I’ll file a bug report.
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