cosine is just the sin() function shifted by 90° or PI/2.
float ofSet = 0.05;
void setup() {
size(600,400);
}
void draw() {
background(0);
fill(255,0,0);
text("Cosine",40,50);
fill(0,0,255);
text("Sine",20,350);
for(int i = 0; i < width; i++) {
stroke(255,0,0);
point(i,cos(i*ofSet)*100+height/2);
line(i,cos(i*ofSet)*100+height/2,i+1,cos( (i+1)*ofSet)*100+height/2);
stroke(0,0,255);
point(i,sin(i*ofSet)*100+height/2);
line(i,sin(i*ofSet)*100+height/2,i+1,sin( (i+1)*ofSet)*100+height/2);
}
}