Interesting problem. The approach I would take would be to write your own function that uses sin(), but only some of the time. Like so:
void setup(){
size(800,400);
}
void draw(){
background(0);
stroke(255);
fill(255);
translate(0,200);
line(0,0,width,0);
noStroke();
for( int x = 0; x <width; x++){
float a = map(x,0,width,0,TWO_PI+2);
float y = sin_line(a,1);
ellipse(x,-180*y,5,5);
}
}
float sin_line(float a, float d) {
// Takes an angle a, and a line length d, and returns the sin(a), except not really.
// At the peaks of the sine curve are lines of length d where the wave stays at the peak.
while( a < 0 ){
a += TWO_PI;
}
while( a >= TWO_PI + d + d ){
a -= TWO_PI + d + d;
}
// a is now in the range 0 to TWO_PI + 2 * d.
if( a >= 0 && a < HALF_PI ){
return sin(a);
}
if( a >= HALF_PI && a < HALF_PI + d ){
return(1);
}
if( a >= HALF_PI + d && a < HALF_PI + d + PI ){
return(sin(a-d));
}
if( a >= HALF_PI + d + PI && a < HALF_PI + d + PI + d){
return(-1);
}
if( a >= HALF_PI + d + PI + d){
return(sin(a-(2*d)));
}
return(0); // Should not occur.
}
If you run this, you can see that it plots a sine wave, except the wave crests are not mountain peaks, but plateaus and plains.