I’m just getting started with P3D, although I’ve used Processing in the past, and have run into an issue: I can’t figure out how to place images on a PShape. I have looked at the Texture Cube example provided by Dave Bollinger and have managed to get it to work for me but the next step would be to place an image not as a texture but as an image that can be modified by the user by being translated, rotated and scaled on the box. Something like this:
You can see how the image has been scaled and transformed to look as if the face of the cube is its “regular” canvas. I haven’t been able to find any information on how to address the faces individually, other than by using the texture command, which unfortunately does not allow me to then translate the image, and furthermore does not allow for multiple images to be placed and overlapped.
If I get this to work, my ultimate goal would then be to upload an obj file with a uv map created in Blender where images can be placed and moved by the user.
Does anyone have any experience with this? Is this even possible in Processing? Would I be better off considering a different environment to tackle this problem?
Thanks in advance for the help!