Using array of images to spawn enemies in game

Why use int(4.0f) when (int) 4.0f is likely better?

The Processing method dist(float x1, float y1, float x2, float y2) is very inefficient (no clue why).
Use this instead:

    double fastDist(double x1, double y1, double x2, double y2) {
        return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
    }
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