Hello, I am making a prototype for drifty car physics, and I though it would be cool to be able to uncap the framerate of the sketch. When using frameRate(1000);, I get over 400 FPS, but it speeds up all of the objects and such. Is there anyway to implement delta-time so that if my FPS ever goes under or above 60, the objects will move at the same speed?
              
              
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          Hello!
And welcome to the forum!
Great to have you here!
What about
frameRate(60);?
Wouldn’t that be the maximum?
Read also: http://www.lagers.org.uk/how-to-ps/ht-anim-01/index.html
              
              
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          Hello, Chrisir! Good to be here. This was exactly what I was looking for!
              
              
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