Hello, I am making a prototype for drifty car physics, and I though it would be cool to be able to uncap the framerate of the sketch. When using frameRate(1000);, I get over 400 FPS, but it speeds up all of the objects and such. Is there anyway to implement delta-time so that if my FPS ever goes under or above 60, the objects will move at the same speed?
Hello!
And welcome to the forum!
Great to have you here!
What about
frameRate(60);?
Wouldn’t that be the maximum?
Read also: http://www.lagers.org.uk/how-to-ps/ht-anim-01/index.html
Hello, Chrisir! Good to be here. This was exactly what I was looking for!