Hi all!!
I am a graphic designer using Processing for creative coding art projects, and right now I am part of an exhibition on typography. I am trying to create a mirror out of type.
BOOM, cool right
I am taking inspiration from Daniel Rozin’s mechanical “mirrors”, and this ASCII art code:
******The issue with this ASCII code is that it is a p5js. library and I am not familiar with that and would ideally like to use processing.
My code is based, largely at this point, on a Coding Train tutorial on computer vision that motion tracks differences in pixels and colour codes them accordingly (the longer code).
// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Code for: https://youtu.be/QLHMtE5XsMs
// basic motion detection mirror
// another try at the mirror
import processing.video.*;
Capture videoA;
PImage prevFrame;
int threshold = 50;
int count = 0;
float avgX = 0;
float avgY = 0;
void setup(){
size(1280, 720);
// find which camera to use
String[] cameras = Capture.list();
printArray(cameras);
// begin video and initiate 'prev'
videoA = new Capture(this, cameras[0]);
videoA.start();
prevFrame = createImage (1280, 720, RGB);
}
void captureEvent(Capture videoA){
// give prevFrame the value of a copy of videoA's frames
prevFrame.copy(videoA, 0, 0, videoA.width, videoA.height, 0, 0, prevFrame.width, prevFrame.height);
prevFrame.updatePixels();
videoA.read();
}
void draw(){
videoA.loadPixels();
prevFrame.loadPixels();
image(videoA,width,0);
loadPixels();
// begin loop to walk through every pixel
for (int x = 0; x < videoA.width; x++){
for (int y = 0; y < videoA.height; y++){
int location = x+y * videoA.width;
// what is the current colour
color currentColour = videoA.pixels[location];
float r1 = red(currentColour);
float g1 = green(currentColour);
float b1 = blue(currentColour);
color prevColour = prevFrame.pixels[location];
float r2 = red(prevColour);
float g2 = green(prevColour);
float b2 = blue(prevColour);
float d = distSq(r1, g1, b1, r2, g2, b2);
if(d > threshold*threshold) {
avgX += x;
avgY += y;
count++;
pixels[location] = color(0);
} else {
pixels[location] = color(255);
}
}
}
// end modification of pixels
updatePixels();
}
void mouseClicked(){
saveFrame();
}
// create float distSq
float distSq(float x1, float y1, float z1, float x2, float y2, float z2) {
float d = (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) +(z2-z1)*(z2-z1);
return d;
}
I am having difficulty figuring out how to take the info of the pixels and apply it to the text. I managed to apply the pixel info to a for loop of the letter ‘x’ in this code:
// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Code for: https://youtu.be/QLHMtE5XsMs
import processing.video.*;
Capture video;
PImage prev;
float threshold = 25;
float motionX = 0;
float motionY = 0;
float lerpX = 0;
float lerpY = 0;
int letterX = 0;
int letterY = 0;
int sizeVariable = 10;
void setup() {
size(640, 360);
String[] cameras = Capture.list();
printArray(cameras);
video = new Capture(this, cameras[3]);
video.start();
prev = createImage(640, 360, RGB);
}
void captureEvent(Capture video) {
prev.copy(video, 0, 0, video.width, video.height, 0, 0, prev.width, prev.height);
prev.updatePixels();
video.read();
}
void draw() {
video.loadPixels();
prev.loadPixels();
image(video, 0, 0);
threshold = 50;
int count = 0;
float avgX = 0;
float avgY = 0;
loadPixels();
// Begin loop to walk through every pixel
for (int x = 0; x < video.width; x++ ) {
for (int y = 0; y < video.height; y++ ) {
int loc = x + y * video.width;
// What is current color
color currentColor = video.pixels[loc];
float r1 = red(currentColor);
float g1 = green(currentColor);
float b1 = blue(currentColor);
color prevColor = prev.pixels[loc];
float r2 = red(prevColor);
float g2 = green(prevColor);
float b2 = blue(prevColor);
float d = distSq(r1, g1, b1, r2, g2, b2);
if (d > threshold*threshold) {
//stroke(255);
//strokeWeight(1);
//point(x, y);
avgX += x;
avgY += y;
count++;
pixels[loc] = color(#FCFC00);
sizeVariable = 15;
} else {
pixels[loc] = color(0);
sizeVariable = 10;
}
}
}
updatePixels();
for (int letterX = 0; letterX < 639; letterX = letterX+5){
for (int letterY = 0; letterY < 370; letterY = letterY+10){
textSize(sizeVariable);
text("X",letterX,letterY);
fill(255);
}
}
}
float distSq(float x1, float y1, float z1, float x2, float y2, float z2) {
float d = (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) +(z2-z1)*(z2-z1);
return d;
}
HOWEVER, this is making all the 'x’s in the for loop grid change size at once! whenever there is motion. I only want the x’s to get bigger where there is motion, like how the pixels are changing based on motion.
Any answers are good answers!!
Thank you!