Threading on image processing


#1

hi i try to add another thread to improve fps or might be rendering process but my code do not succed

import processing.video.*;

Capture video;

void setup() {
  size(640, 480);
  // Uses the default video input, see the reference if this causes an error
  video = new Capture(this, width, height);ot
  video.start();  
  noStroke();
  smooth();
}

void draw() {
  if (video.available()) {
    video.read();
    image(video, 0, 0, width, height); // Draw the webcam video onto the screen
    int brightestX = 0; // X-coordinate of the brightest video pixel
    int brightestY = 0; // Y-coordinate of the brightest video pixel
    float brightestValue = 0; // Brightness of the brightest video pixel
    // Search for the brightest pixel: For each row of pixels in the video image and
    // for each pixel in the yth row, compute each pixel's index in the video
    video.loadPixels();
    int index = 0;
    for (int y = 0; y < video.height; y++) {
      for (int x = 0; x < video.width; x++) {
        // Get the color stored in the pixel
        int pixelValue = video.pixels[index];
        // Determine the brightness of the pixel
        float pixelBrightness = brightness(pixelValue);
        // If that value is brighter than any previous, then store the
        // brightness of that pixel, as well as its (x,y) location
        if (pixelBrightness > brightestValue) {
          brightestValue = pixelBrightness;
          brightestY = y;
          brightestX = x;
        }
        index++;
      }
    }
thread("elipse");
  }
}

void elipse (){
    // Draw a large, yellow circle at the brightest pixel
    fill(255, 204, 0, 128);
    ellipse(brightestX, brightestY, 200, 200);
}

#2

You cannot use thread to draw things. And you shouldn’t set off a thread every frame. Even if this worked it would decrease framerate not increase it.


#3

@doni – for more on why, read the reference page for thread():

You cannot draw to the screen from a function called by thread() . Because it runs independently, the code will not be synchronized to the animation thread, causing strange or at least inconsistent results.
https://processing.org/reference/thread_.html


#4

@neilcsmith @jeremydouglass. what part of my code you suggest me to run on a thread. thank you