Hi!
I am trying to make 3D curves with curveVertex and export it as an svg file.
However, when I open the resulting svg file with Illustrator, the lines appear correctly, but they are built with unconnected curves, each defined by 2 equally spaced points.
Is there a way to simply project my 3D geometry in a 2D svg file and preserving curve continuity and vertex position?
Here is a simple code that replicates the problem:
import processing.svg.*;
size(1200, 800, P3D);
beginRaw(SVG, "export.svg");
background(255);
stroke(0);
noFill();
beginShape();
for (int y = -100; y < 100 ; y+=5) {
curveVertex(width/2 + y,10*sin(y)+height/2,0);
}
endShape();
endRaw();
Any help would be much appreciated!
Thanks in advance,
Vivien