Hello everyone, I created this discussion because I have a job to do on processing. So I decided to create a mario game only I would like to have your help (because I’m still a beginner). I would like you to help me for example: Improve my code, rectify some bugs and even add options. But now, my first concern is that the background image of my game continues to bug and even it happens that sometimes I can not see Mario.
Hoping that you can help me
-Cordially
le code :
PImage bg2, coin, pipe, ground, ground2;
PImage bg, flyright, flyleft, fastleft, fastleft2;
PImage fastleft3, fastright, fastright2, fastright3;
PImage rightup, leftup, leftjump, rightjump, leftfall, rightfall;
PImage duckleft, duckright,marioleft, mariowalkleft;
PImage mariowalkleft2, marioright,mariowalkright,mariowalkright2;
PImage LtoR,RtoL;
int PointsCounter = 0,LR =0,once=1,jumpon=0,jumptime=0,onejump=0, stime=0, i=0;;
float x=100, y=670, speed=0,slow = 0, jump, g=670;
int n=415;
boolean keyup = false;
boolean keyright = false;
boolean keyleft = false;
boolean keydown = false;
boolean keyuplook = false;
boolean keyfast = false;
void setup()
{
size(600,720);
marioleft = loadImage("marioleft.png");
mariowalkleft = loadImage("mariowalkleft.png");
mariowalkleft2 = loadImage("mariowalkleft2.png");
marioright = loadImage("marioright.png");
mariowalkright = loadImage("mariowalkright.png");
mariowalkright2 = loadImage("mariowalkright2.png");
LtoR = loadImage("LtoR.png");
RtoL = loadImage("RtoL.png");
duckleft = loadImage("duckleft.png");
duckright = loadImage("duckright.png");
leftjump = loadImage("leftjump.png");
rightjump = loadImage("rightjump.png");
leftfall = loadImage("leftfall.png");
rightfall = loadImage("rightfall.png");
rightup = loadImage("rightup.png");
leftup = loadImage("leftup.png");
fastleft = loadImage("fastleft.png");
fastleft2 = loadImage("fastleft2.png");
fastleft3 = loadImage("fastleft3.png");
fastright = loadImage("fastright.png");
fastright2 = loadImage("fastright2.png");
fastright3 = loadImage("fastright3.png");
flyright = loadImage("flyright.png");
flyleft = loadImage("flyleft.png");
bg = loadImage("bg.png");
ground = loadImage("ground.png");
ground2 = loadImage("ground2.png");
pipe = loadImage("pipe.png");
coin = loadImage("coin.png");
bg2 = loadImage("bg2.jpg");
background(250);
image(marioright,x, y);
}
void draw()
{
if (speed == -0.01) speed =0;
if (x < 400 || x > 800)
{
g=670;
}
if (x > 400 && x < 800)
{
g=600;
}
if (speed <0.1 && speed > -0.1)
{
slow = 0;
once=0;
}
if (y==600 && x > 390 && x <404)
{
jumpon=1;
speed = -1;
}
if (y==600 && x < 820 && x >797)
{
jumpon=1;
speed = 1;
}
if(y<=600)
if(x > 400 && x < 800)
{
{
x=x+speed;
}
}
if(x > 400 && x < 800)
{
}
else
{
x=x+speed;
}
if ( x >= 400 && x <= 410 && y >600 ) x= 399;
if ( x <= 800 && x >=790 && y >600 ) x= 801;
y=y-jump;
if (speed >= 0.01) speed-=0.02;
if (speed <= -0.01) speed+=0.02;
if (keyup)
{
jumpon=1;
jumptime++;
}
if (keyup == false)
{
onejump=0;
jumptime=0;
}
if (keyfast)
{
stime++;
}
if (keyfast == false)
{
stime=0;
}
if(keydown == false)
{
if (keyleft)
{
once=1;
if (keyfast)
{
if (speed > -2.3) speed-=0.08;
}
if (keyfast ==false)
{
if (speed > -1.3) speed-=0.05;
}
LR=0;
if(keyfast)
{
if (frameCount%16 > 0 && frameCount%16 < 4)
{
background(250);
image(marioleft,x, y);
}
if (frameCount%16 > 4 && frameCount%16 < 8)
{
background(250);
image(mariowalkleft,x, y);
}
if (frameCount%16 > 8 && frameCount%16 < 12)
{
background(250);
image(mariowalkleft2,x, y);
}
if (frameCount%16 > 12 && frameCount%16 < 16)
{
background(250);
image(mariowalkleft,x, y);
}
}
if(keyfast==false)
{
if (frameCount%32 > 0 && frameCount%32 < 8 )
{
background(250);
image(marioleft,x, y);
}
if (frameCount%32 > 8 && frameCount%32 < 16)
{
background(250);
image(mariowalkleft,x, y);
}
if (frameCount%32 > 16 && frameCount%32 < 24)
{
background(250);
image(mariowalkleft2,x, y);
}
if (frameCount%32 > 24 && frameCount%32 < 32)
{
background(250);
image(mariowalkleft,x, y);
}
}
if (speed < -2.3 && stime > 200)
{
if (frameCount%16 > 0 && frameCount%16 < 4 )
{
background(250);
image(fastleft,x, y);
}
if (frameCount%16 > 4 && frameCount%16 < 8)
{
background(250);
image(fastleft2,x, y);
}
if (frameCount%16 > 8 && frameCount%16 < 12)
{
background(250);
image(fastleft3,x, y);
}
if (frameCount%16 > 12 && frameCount%16 < 16)
{
background(250);
image(fastleft2,x, y);
}
}
if (speed > 0 && y == g)
{
slow=0;
background(250);
image(RtoL,x, y);
}
}
if (keyright)
{
once=1;
if (keyfast)
{
if (speed < 2.3) speed+=0.08;
}
if (keyfast ==false)
{
if (speed < 1.3) speed+=0.05;
}
LR=1;
if(keyfast)
{
if (frameCount%16 > 0 && frameCount%16 < 4)
{
background(250);
image(marioright,x, y);
}
if (frameCount%16 > 4 && frameCount%16 < 8)
{
background(250);
image(mariowalkright,x, y);
}
if (frameCount%16 > 8 && frameCount%16 < 12)
{
background(250);
image(mariowalkright2,x, y);
}
if (frameCount%16 > 12 && frameCount%16 < 16)
{
background(250);
image(mariowalkright,x, y);
}
}
if(keyfast==false)
{
if (frameCount%32 > 0 && frameCount%32 < 8 )
{
background(250);
image(marioright,x, y);
}
if (frameCount%32 > 8 && frameCount%32 < 16)
{
background(250);
image(mariowalkright,x, y);
}
if (frameCount%32 > 16 && frameCount%32 < 24)
{
background(250);
image(mariowalkright2,x, y);
}
if (frameCount%32 > 24 && frameCount%32 < 32)
{
background(250);
image(mariowalkright,x, y);
}
}
if (speed > 2.3 && stime > 200)
{
if (frameCount%16 > 0 && frameCount%16 < 4 )
{
background(250);
image(fastright,x, y);
}
if (frameCount%16 > 4 && frameCount%16 < 8)
{
background(250);
image(fastright2,x, y);
}
if (frameCount%16 > 8 && frameCount%16 < 12)
{
background(250);
image(fastright3,x, y);
}
if (frameCount%16 > 12 && frameCount%16 < 16)
{
background(250);
image(fastright2,x, y);
}
}
if (speed < 0 && y == g)
{
slow=0;
once =0;
background(250);
image(LtoR,x, y);
}
}
if (keyleft == false && keyright == false)
{
if (LR==1)
{
if (frameCount%32 > 0 && frameCount%32 < 8 )
{
background(250);
image(marioright,x, y);
}
if (frameCount%32 > 8 && frameCount%32 < 16)
{
background(250);
image(mariowalkright,x, y);
}
if (frameCount%32 > 16 && frameCount%32 < 24)
{
background(250);
image(mariowalkright2,x, y);
}
if (frameCount%32 > 24 && frameCount%32 < 32)
{
background(250);
image(mariowalkright,x, y);
}
}
if (LR==0)
{
if (frameCount%32 > 0 && frameCount%32 < 8 )
{
background(250);
image(marioleft,x, y);
}
if (frameCount%32 > 8 && frameCount%32 < 16)
{
background(250);
image(mariowalkleft,x, y);
}
if (frameCount%32 > 16 && frameCount%32 < 24)
{
background(250);
image(mariowalkleft2,x, y);
}
if (frameCount%32 > 24 && frameCount%32 < 32)
{
background(250);
image(mariowalkleft,x, y);
}
}
}
}
if (speed <0.1 && speed > -0.1 && LR ==0)
{
background(250);
image(marioleft,x, y);
}
if (speed <0.1 && speed > -0.1 && LR==1)
{
background(250);
image(marioright,x, y);
}
if (jumpon == 1)
{
if (jump < 0) jumpon=0;
if(y==g && jumpon == 1)
{
if (onejump == 1)
{
if (keyfast) jump = 5;
if (keyfast == false) jump = 4;
}
}
onejump=0;
if (jumptime > 10) jump-=0.08;
if (jumptime > 0 && jumptime < 10 ) jump-=0.12;
if (jumptime == 0) jump-=0.3;
}
if (jump < 0 && jump >- 3 ) jump-=0.1;
if (jump < 0 && y>g-5)
{
jump=0;
y=g;
}
if (jump > 0)
{
if (LR==1)
{
background(250);
image(rightjump,x, y);
}
if (LR==0)
{
background(250);
image(leftjump,x, y);
}
}
if (jump < -2)
{
if (LR==1)
{
background(250);
image(rightfall,x, y);
}
if (LR==0)
{
background(250);
image(leftfall,x, y);
}
}
if (jump != 0)
{
if(LR == 0)
{
if (speed < -2 && stime > 200)
{
background(250);
image(flyleft,x, y);
}
}
if(LR == 1)
{
if (speed > 2 && stime > 200)
{
background(250);
image(flyright,x, y);
}
}
}
if (keyuplook)
{
if(LR==1)
{
if (speed < 0.1 && speed > -0.1)
{
if (y == g)
{
background(250);
image(rightup,x, y);
}
}
}
if(LR==0)
{
if (speed < 0.1 && speed > -0.1)
{
if (y == g)
{
background(250);
image(leftup,x, y);
}
}
}
}
if (keydown)
{
if(LR==1)
{
background(250);
image(duckright,x, y+13);
}
if(LR==0)
{
background(250);
image(duckleft,x, y+13);
}
}
for(int n=415 ; n < 780; n+= 32)
{
image(pipe,n, 652);
}
for(int n=415 ; n < 780; n+= 32)
{
image(pipe,n, 626);
}
if (keyup == false)
{
onejump=1;
}
/*
textSize(10);
text(slow,30,10);
text(speed,10,30);
text(x,10,50);
text(once,10,70);
text(jump,10,90);
text(y,10,110);
text(jumptime,10,130);
text(stime,10,170);
textSize(50);
text(PointsCounter,300,200);
*/
if (speed == -0.01) speed =0;
if (speed == 0.01) speed =0;
for(i=0;i<700;i+=16)
{
image(ground,i,670+28);
}
for(i=0;i<700;i+=16)
{
image(ground2,i,670+28+16);
}
}
void keyPressed() {
if (key == 'a') keyup = true;
if (key == 's') keyfast = true;
if (key == CODED) {
if (keyCode == UP) keyuplook = true;
if (keyCode == DOWN) keydown = true;
if (keyCode == LEFT) keyleft = true;
if (keyCode == RIGHT) keyright = true;
}
}
void keyReleased() {
if (key == 'a') keyup = false;
if (key == 's') keyfast = false;
if (key == CODED) {
if (keyCode == UP) keyuplook = false;
if (keyCode == DOWN) keydown = false;
if (keyCode == LEFT) keyleft = false;
if (keyCode == RIGHT) keyright = false;
}
}
link:
https://mega.nz/#!14Qy1Y7Y!uHlBpdPQfOooTgC5kD7taxUKKSRkjxL2edMeSy_0bSM